

Fourth Post: Final Mix
After implementing all the sounds, I was able to successfully create a game based off the aesthetic guide stated in the first post. With...


Third Post: Foley & Weapons
For the foley, I made assets for footsteps, sprint, land, jump, shooter aim, death, respawn, and a loop for low health. For the...


Second Post: User Interface & Ambiance
For my user interface, I wanted to base it off the shooter's rifle, launcher, and respawn. For the user interface, I used elements of a...


First Post: Aesthetic Design
The shooter game will contain user-interface, foley, weapons, and ambience sounds created throughout the duration of the project &...