Fourth Post: Final Mix
- Joshua Davis
- Nov 18, 2016
- 1 min read
After implementing all the sounds, I was able to successfully create a game based off the aesthetic guide stated in the first post. With the sounds that I implemented into the game I was able to create a well-balanced mix but, I do think that the mix should've been made louder. Of all the sounds in the game, my favorite assets are the launcher projectile loop, launcher impact, low health loop, the character's aim, and the hazard boundary. I like those sounds because of how it fits the environment so well and how cool and futuristic they sound; I also like how big and powerful the launcher sounds and the impacts are strong even from exploding from afar. After finishing the shooter game, I can say that this was a fun, creative, and a great learning experience; I've learned a lot throughout the process of creating the sounds for this game and, I think, because of this, I've become a better sound designer.

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